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Archive for the ‘concept development’ Category

Concept #5: (yellow arrow+piece collection) “?”

Posted by fibi on November 5, 2006

Remember the map attached with differnt post-its that local band used to indicate their inspirations and activity?

probably we can do something to bring the consumption and production together by using both the yellow arrow idea and the collection pieces idea~

we have the local band mark the locations where they found inspirations, so when people get the the location, they can hear what the local band said about how the place inspired them or …., and people get the piece of the music at that location. In order to hear the whole song, you have to find all the locations related to the music created.

they can also comment on what they hear at that location, and the local band can get their comment too!

p.s. actually anyone can upload songs and create messags for any location as well.

Keyword:
asynchronous
distributed

Reference:
yellow arrow: http://yellowarrow.net/index2.php
mobitip

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Concept Map

Posted by fibi on November 5, 2006

map.jpg

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Essentials for Concept Development

Posted by fibi on November 3, 2006

aspects to focus on:

Expression and Experience

[the need to express oneself] x N(# of ppl) ==========> a fun/interesting/creative experience & a sense of belonging
……………………………………create something together in the process

Things to bear in mind:

relevancy to mobile computing & shared content

the rationale of the concept should be grounded by field studies or research paper

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Concept #4 – Playlisting developed through social network

Posted by rogr on November 3, 2006

Focusing on creating a set of music created through the what a network of peers are listening to at the same time.
Depending on what position in your social network one person (direct connection, secondary non-personal connection etc) have different kinds of influence of you.

Keywords:
Distributed location
Synchronous

References:
Last.fm or similar

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Concept #2: Collaborative Sound Creation through Motion Tracking

Posted by k3id on November 3, 2006

Could be set up in e.g. a bar. When moving, people create sounds. When more people within the tracking area move, they can create sound (music) together. This whole installation could also be rather sublte.

notes: (fibi)

I think this is an interesting project by itself, but i see the danger of its departure from mobile computing and shared content theme.

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Concept #3 – Collecting pieces

Posted by rogr on November 3, 2006

Main idea of the concept is to create a experience similar to that of collecting car number plates (in which you search for them in the city). Pieces of a song is distributed through the city and you are supposed to collect it all together. You may socialize with other by comparison of what you’ve got, giving hints or tips etc.
Keywords:
Asynchronous
Distributed location

References:
geocaching.com
car number plate spotting

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Concept #1 – Game of music/life

Posted by rogr on November 3, 2006

This concept build on the idea of and environment/eco-system with a set of rules that creates music in a specific location.
The users may either place instruments/sound-samples in the eco-system or they are actors themselves that move around the space and act upon the rules to create sound through their mobile devices (can be sound clips, finished songs).

Key words:
Synchronous or asynchronous
Same or distributed location

details:(fibi)
in order to create a shared experience and a sense of belonging, there should be a common goal for users to achieve in this eco system.
the goals can be:
- to keep something alive, for ex, the tamaguchi thing in japan but a group thing instead,
- to keep something going(non-stop),
- to create something nice to see/listen, for ex. a public display, music playing in the public, the water fountains,
- to make something happen, for ex. the naked girl
- anything else?

the process can be:
- a collaborative effort
- a democrative process of voting
- random
p.s. i think setting up the rules with connections to music yet meaningful and interesting is the difficult part; different rules associations create different type of social interactions in this group setting

Reference:
Game of life-style of rules
Music Cocktail (link drink to music)

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concept development (Brainstorming)

Posted by fibi on November 2, 2006

description: a product/service that supports collaborative music creation or collborative music listening(democratic music choice)

aspects of qualities related: one trying to express him/herself vs music as a ground for social experience

conflicts/issues: how to make the collaboration work while maintaing expressiveness of each person

dimensions for variations:   same location (usually with people you know but can also be anonymous) vs distributed locations (Both anonymous and nonymous) ; synchronous vs asynchronous

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