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k3 Mobile Computing Projects

Some more interesting research on expression, collaboration through music

Posted by rogr on November 6, 2006

Contexts of Collaborative Musical ExperiencesBlaine, Fels (2003)

We explore a variety of design criteria applicable to the creation of collaborative interfaces for musical experience. The main factor common to the design of most collaborative interfaces for novices is that musical control is highly restricted, which makes it possible to easily learn and participate in the collective experience. Balancing this tradeoff is a key concern for designers, as this happens at the expense of providing an upward path to virtuosity with the interface. We attempt to identify design considerations exemplified by a sampling of recent collaborative devices primarily oriented toward novice interplay. It is our intention to provide a non-technical overview of design issues inherent in configuring multiplayer experiences, particularly for entrylevel players.

The Interactive Dance Club: Avoiding Chaos In A Multi Participant Environment

Ulyate, Bianciardi (2001)

Our primary goal was to deliver musically coherent and visually satisfying results from several participants’ input. The result, the Interactive Dance Club, ran for four nights at the ACM SIGGRPAH 98 convention in Orlando, Florida. In this paper we will briefly describe the Interactive Dance Club, our “10 Commandments of Interactivity”, and what we learned from it’s premiere at SIGGRAPH 98.

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