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k3 Mobile Computing Projects

Archive for November 2nd, 2006

concept development (Brainstorming)

Posted by fibi on November 2, 2006

description: a product/service that supports collaborative music creation or collborative music listening(democratic music choice)

aspects of qualities related: one trying to express him/herself vs music as a ground for social experience

conflicts/issues: how to make the collaboration work while maintaing expressiveness of each person

dimensions for variations:   same location (usually with people you know but can also be anonymous) vs distributed locations (Both anonymous and nonymous) ; synchronous vs asynchronous

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yet some research on collaborative music creation

Posted by fibi on November 2, 2006

JamSpace: a networked real-time collaborative music environment

by Michael Gurevich

The motivation, design, implementation and analysis of a networked environment for real-time music collaboration are presented. JamSpace provides a simple hardware and software interface that allows novices to play music together anonymously from isolated locations connected by a local network. The low-latency conditions of a local network allow for real-time rhythmic collaboration. This in turn facilitates satisfaction of the design requirements of accessibility to novices as well as privacy an …

Music and voice: Daisyphone: the design and impact of a novel environment for remote group music improvisation

N. Bryan-Kinns

Music has lost its role as a central part of many people’s everyday action. This paper reports on the design and impact of a novel environment for remote group music improvisation with the view to understanding how we could design more engaging, social, and serendipitous musical environments. The design reported here focuses on the representation of looping music, support for remote collaboration, and support for idea formulation. Observations of use suggest that the environment developed does e …

Application system: Incorporating co-presence in distributed virtual music environment

Byungdae Jung, Jaein Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim

In this paper, we present “PODIUM (POstech Distributed virtual Music environment)”, a distributed virtual environment that allows users to participate in a shared space and play music with other participants in a collaborative manner. In addition to playing virtual instruments, users can communicate and interact in various ways to enhance the collaboration and, thus, the quality of the music played together. Musical messages are generated note by note through interaction with the keyboard, mouse …

The Jam-O-Drum interactive music system: a study in interaction design

Tina Blaine, Tim Perkis

This paper will describe the multi-user interactive music system known as the Jam-O-Drum developed at Interval Research Corporation.1 By combining velocity sensitive input devices and computer graphics imagery into an integrated tabletop surface, up to six simultaneous players are able to participate in a collaborative approach to musical improvisation. We demonstrate that this interactive music system embraces both the novice and musically trained participants by taking advantage of their …

Short talks: communication and collaboration: Interacting with music in a social setting

Ali Mazalek, Tristan Jehan

This paper describes the design of a new system for interacting with music in a social setting. MusiCocktail allows users to influence certain parameters of a pre-composed and pre-recorded piece of music in the way they mix their beverages at a social gathering. This new form of interaction with music enables group participation in the creation of a rich musical environment.

Music and voice: Jukola: democratic music choice in a public space

Kenton O’Hara, Matthew Lipson, Marcel Jansen, Axel Unger, Huw Jeffries, Peter Macer

Jukola is an interactive MP3 Jukebox device designed to allow a group of people in a public space to democratically choose the music being played. A public display is used to nominate songs which are subsequently voted on by people in the bar using networked wireless handheld devices. Local bands and artists can also upload their own MP3s to the device over the Web. The paper presents a field trial of the system in a local cafe bar. As well as the value in affording a democratic musical outcome, …

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Comments for Problem Framing Presentation

Posted by fibi on November 2, 2006

To the class in general:

-  keep in mind that the project should be relevant and tie to the mobile computing scene and shared content.

To our group in specific (some ideas):

- what music clashes a party, what music brings people together, what music make people flee to the kitchen?

- Use the resources of Malmo music

- When people send music, what is the smallest element, a fragment of the music, a song, a playlist?

- Any device for mixing, send, and share?

- Coworkers bring 10 CDs and play them randomly, turn out find out music never know and buy them

- How people display their instrument physically in a party to express identity

- The playlist changed when a person entering the room according to that particular person’s music taste.

- You can scan people’s QR code at the door of the party to know about their music taste (maybe to start conversation or blah blah blah)

Suggestion for project focus:

- Problem Framing too open

- Choose the combination of different aspects and brainstorm ideas for 10 minutes for each combination to see what’s the best thing coming out


 

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Research for presentation

Posted by rogr on November 2, 2006

Intelligent Street: Responsive Sound Environments for Social Interaction – Lörstad, d´Inverno, Eacott (2004)

A project from the Interactive Institute Pitea and the University of Westminster.
People can create a common sound environment by essentially sending text messages with their mobiles that are translated into musical operations. The overall output of the installation is thus the result of the history of dialogue created by the commands of the users. Within the installation the pre-defined commands that are available to users are highlighted on a projected graphic display. If for a certain time nobody sends an SMS to the server, the music´s sound slowly decreases to a barely audible background sound.

Facilitating Collective Musical Creativity - Takana, Tokui, Momeni (2005)
An article about projects from the Sony Computer Science Laboratory Paris.
Interactive music systems for the consumers, for the not trained musicians. The artistic mission takes on a social aspect. It is about live social music software. Facilitating social creativity.
The authors introduce two different concepts. The second one is especially cool.
The software CC-Remix allows up to four users to create music together by mixing excerpts from existing songs (-> mash-up culture).
Malleable Mobile Music uses wireless ad-hoc networks to create participative, shared musical experiences amongst listeners. Participants get a custom made device equipped with sensors and network connectivity. By moving and by gripping the device of all the participants music is processed on the fly by a server. Users decide upon a common song that they want to listen to and that want to listen to and that they want to improvise upon. With selecting a song, each participant must create his own musical identity. This can be a specific instrument (e.g. horn or bass) or an identifiable family of sounds (percussion, synthesizer). Now the device serves as an interface to create music collaborativly. For instance, the intensity with which a listener holds the mobile device can be translated intor the timbral brightness of the music. The relative geographic location of users in the group procides a higher level information about the community and drives the mixing of the different musical modules.

The Use of Conventional and New Music Media: Implications for Future Technologies – Brown, Geelhoed, Sellen (2001)

This article is a extensive field study on practices in music use and new media. The article identifies ways to find out about music (which is generally through friends). And also, attitudes on copying/buying, behaviours in compiling and organizing music. The articles implies that different kinds of music media are appreciated in different phases of the “music listening lifecycle”. “Whereas intangible, digital media formats bring many exciting possibilities for enhancement of sharing and creativity, tangible media offer their own affordances in terms of browsing and collecting”.

Push!Music: Intelligent Music Sharing on Mobile Devices – Jacobsson, Rost, Håkansson, Holmquist (2005)

A music sharing application for mobile devices. The aim is to make media autonomosly find people instead of the other way around – throguh an agency in the media file itself. The application also allows making recommendations through ”pushing” of music to other users. The application allows recommending music in a local setting, sharing is collaborative/unaware or pushed/aware.

Personal vs. Commercial Content: The Similarities Between Consumer Use of Photos and Music – Bentley, Metcalf, Harboe (2006)

The article discuss the similarities in sharing behaviour of photos and music. The article covers making allowances for satisficing behavior, sharing media as a way to reminisce or to communicate an experience (tell a story), getting sidetracked while browsing, and similarities in organizing behaviors. What is of most interest for our project is the descriptions of sharing behaviours, media as a way to benefit the communication between people and the use of media to communicate experiences.

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Conflict (Brainstorming)

Posted by fibi on November 2, 2006

Conflict 1:
while music serves as a way to express oneself’s value and the feelings of the current moment, it creates a tension in social occassions when different values and feelings collide. (I try to make it in a broader sense, so it does not specifically point to only music taste)

p.s. this reminded me of what Helge talked about how radio only plays the music that people will not dislike. We have a lot of services (as Jörn pointed out in the literature list) helping people to find likely-minded people, but we haven’t yet found services in the other way around. seems a interesting idea to think about~

grounds of research for the arguments can be two articles from Jörn:
1. bentley et al,  how people associate media sharing with  story telling of events and emotions

2.  Listening in article(itunes): how people try to express their identity according to how other people might think of them

(I am not completely satisfied with the research listed above, you guys might have better suggestions, I am satisficing for the current moment :D )

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